VENTANITA (2024)
VR Interactive Experience
Created by: Lewis Tamayo
Music — Pablo Godoy-Chaves
A rhythm-driven interactive score shaped through timing, movement, and player momentum.

In Ventanita, music does not follow a fixed timeline.
It shifts with player movement, pacing, and intensity—evolving alongside the flow of play.
SYSTEM OVERVIEW
Ventanita is a VR cooking experience built around rhythm, pacing, and increasing pressure.
Music shifts dynamically alongside player actions and evolving gameplay intensity.
A continuous salsa-based loop forms the rhythmic foundation, while tempo changes in real time as momentum builds.
As pressure increases, the music accelerates—tightening flow and reinforcing urgency through rhythm.
ADAPTIVE FLOW
The music evolves continuously in response to gameplay intensity:
Baseline — a stable salsa loop establishes rhythm and movement
Engagement — tempo responds as player interaction increases
Pressure — acceleration builds as task flow becomes more demanding
Peak — maximum tempo reflects heightened intensity and urgency
Recovery — rhythmic stability returns as pressure eases
DESIGN PRINCIPLES
The score is built around a continuous salsa-based foundation that remains present as gameplay intensity evolves.
Tempo functions as the primary source of change—shaping urgency, movement, and player momentum.
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Rather than shifting instrumentation, variation emerges through acceleration, rhythmic density, and pacing.
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Across the experience, music reinforces action and pressure through rhythmic continuity.
GAME CONTEXT
Ventanita is an arcade-style VR cooking experience inspired by Miami “ventanitas,” where gameplay centers around rhythm, coordination, and increasing pressure.
Players fulfill customer orders under tightening time constraints—balancing speed, accuracy, and momentum as demand intensifies.
As gameplay accelerates, the experience becomes increasingly fast-paced and physically demanding, reinforcing urgency through movement and repetition.
The VR format emphasizes spatial awareness and continuous physical interaction, encouraging players to maintain rhythm under pressure.
Progression is tied to performance, as players work toward earning enough income to achieve a personal goal.
Developed at the Miami Animation & Gaming International Complex (MAGIC) at Miami Dade College, under mentorship from William Buckley (Absurd Ventures).
FROM INTERACTION TO FILM
The rhythmic ideas first explored in Ventanita later evolved into Gator Bites, where they shape tension, pacing, and escalation within a cinematic narrative.
Both projects reflect the same compositional approach—expressed through interaction in one work, and narrative structure in the other.
Open to film and interactive scoring collaborations.