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VENTANITA (2024)

VR Interactive Experience

Created by: Lewis Tamayo

Music — Pablo Godoy-Chaves

 

A rhythm-driven interactive score shaped through timing, movement, and player momentum.

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In Ventanita, music does not follow a fixed timeline.

 

It shifts with player movement, pacing, and intensity—evolving alongside the flow of play.

SYSTEM OVERVIEW

Ventanita is a VR cooking experience built around rhythm, pacing, and increasing pressure.

 

Music shifts dynamically alongside player actions and evolving gameplay intensity.

 

A continuous salsa-based loop forms the rhythmic foundation, while tempo changes in real time as momentum builds.

 

As pressure increases, the music accelerates—tightening flow and reinforcing urgency through rhythm.

ADAPTIVE FLOW

The music evolves continuously in response to gameplay intensity:

 

Baseline — a stable salsa loop establishes rhythm and movement

 

Engagement — tempo responds as player interaction increases

 

Pressure — acceleration builds as task flow becomes more demanding

 

Peak — maximum tempo reflects heightened intensity and urgency

 

Recovery — rhythmic stability returns as pressure eases

DESIGN PRINCIPLES

The score is built around a continuous salsa-based foundation that remains present as gameplay intensity evolves.

 

Tempo functions as the primary source of change—shaping urgency, movement, and player momentum.

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Rather than shifting instrumentation, variation emerges through acceleration, rhythmic density, and pacing.

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Across the experience, music reinforces action and pressure through rhythmic continuity.

GAME CONTEXT

Ventanita is an arcade-style VR cooking experience inspired by Miami “ventanitas,” where gameplay centers around rhythm, coordination, and increasing pressure.

 

Players fulfill customer orders under tightening time constraints—balancing speed, accuracy, and momentum as demand intensifies.

 

As gameplay accelerates, the experience becomes increasingly fast-paced and physically demanding, reinforcing urgency through movement and repetition.

 

The VR format emphasizes spatial awareness and continuous physical interaction, encouraging players to maintain rhythm under pressure.

 

Progression is tied to performance, as players work toward earning enough income to achieve a personal goal.

 

Developed at the Miami Animation & Gaming International Complex (MAGIC) at Miami Dade College, under mentorship from William Buckley (Absurd Ventures).

FROM INTERACTION TO FILM

The rhythmic ideas first explored in Ventanita later evolved into Gator Bites, where they shape tension, pacing, and escalation within a cinematic narrative.

 

Both projects reflect the same compositional approach—expressed through interaction in one work, and narrative structure in the other.

Open to film and interactive scoring collaborations.

 

© 2026 by Pablo Godoy-Chaves. Powered and secured by Wix 

 

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